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[Event Mechanics] Ragnaforce Guild Of The Month Event

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Ragnaforce Guild Of The Month Event

A major event where different herculean guilds will have to prove their strength, teamwork and passion to be the best among all.

 

Information

                     Both are which will take place ALTERNATELY every month.

  • A scheduled date, time, and GOTM sub-type will be announced in all of our communication channels (in-game, Facebook page, Discord channel, forums) prior to the event.
  • A day before the scheduled GOTM, a registration thread will be opened here in the forums. Any guilds can participate as long as the guild master or a guild representative will register in the specified forum thread.

 

Hot Agit

  • Registration will open a day before the event. Guild masters or representatives should confirm their guild's participation by replying to the registration thread. Only guilds who have registered will be allowed to enter the castle grounds. Guilds who have not registered will automatically be warped out of the castle.
  • Hot-Agit GOTM will use a second edition castle so prepare to build your barricades and defend your guardian stones.
  • The participating guilds should have a minimum of 14 members and a maximum of 28. Any guilds who violate this requirement will automatically be disqualified.
  • Any form of guild alliances (this includes MBK guilds) are not allowed. Immediate disqualification will be handed out to violators once proven guilty.
  • The following skill buff will be de-buffed upon entering the castle grounds:
    • Assumptio
    • Enchant Deadly Poison
  • The following items will be disabled inside the castle grounds:
  • Pets are not allowed inside the castle grounds.
  • The guild who will have the HIGHEST GUILD POINTS will be declared as the winner of the Guild of the Month event.
  • There are six tiers in which a guild can earn points:
    • Longest Defense:  The guild with the longest defense time. +3 pts.
    • Attack Factor: The guild with the highest number of players killed while on the offense. +2 pts.
    • Defense Factor: The guild with the highest number of players killed while defending their conquered castle. +2 pts.
    • Castle Holder: Horn Castle's conquerants by the end of Hot-Agit GOTM. +1 pt.
    • Top Player Killer:  The guild where the Top Player-Killer's allegiance lies. +1 pt.
    • Top Guild Breaker: The guild the highest number of emperium breaks. +1 pt.

                        The guild with the highest points will be given the Guild of the Month Title and Rewards.

                 

Guild VS Guild

  • Registration will open a day before the event. Guild masters or representatives should confirm their guild's participation by replying to the registration thread.  Any guilds can participate as long as they follow the member requirement.
  • The participating guilds should have a minimum of 14 members and a maximum of 24. Any guilds who will violate this requirement will automatically be disqualified.
  • A test recall will be done. All participating guilds will be recalled one-by-one inside the guild arena before the war proper to make sure they follow the member requirement.
  • Pets, mercenaries, and homunculi are not allowed inside the arena. Violators will be issued a warning. A second violation will issue a disqualification for the current round.
  • Guild masters are not allowed to use the skill Emergency Call inside the arena.
  • The following skill buff will be de-buffed inside the guild arena
    • Assumptio
    • Enchant Deadly Poison
  • The following items will be disabled inside the guild arena:
  • Pets are not allowed inside the guild arena.
  • Once the guilds are recalled inside the arena for the match, the event master will then check both sides alternately for disconnection calls. If the guild is ready, the guild master should notify the event master via public chat or @request. The event master will only answer to the guild master.
    • In case of a disconnection call, the guild will only be allowed a maximum of 2 minutes to wait for their disconnected members.
    • Only one disconnection call will be entertained per round. Succeeding disconnection calls will not be entertained. Thus, the guild will have to fight with its current members present.
    • No disconnection call will also be entertained while in the middle of the brawl and/or after a "GO" signal from the event master has been lighted.
  • Both guilds are not to move from their holy grounds until the "GO" signal from the event master is shouted. Violating this rule will first issue a warning, a second violation will issue a disqualification for the current round.
  • Each round will only last for 10 minutes. After the time limit, the event master will call for a cease fire (@skilloff). Surviving players are expected to immediately stop attacking. A headcount will be done for the remaining members of both guilds. Whoever has the higher number of surviving members wins the round.
  • Matches will be pre-determined by a random name picker after registration and before the war proper. 
  • Depending on how many guilds are to participate, matches will be divided into brackets. Every lower bracket will have matches race to two (2), only the finals bracket will have a match race to three (3).
    • Round-robin matches are to be expected for the last three randomly picked guilds if there is an odd number of participating guilds.
  • If there are 8 participating guilds, sample matches as follows:
    • Guild A = first guild to be randomly picked from the list.
      • Qualifiers - Race to two (2)
        • [Q1] Guild A (vs) Guild B
        • [Q2] Guild C (vs) Guild D
        • [Q3] Guild E (vs) Guild F
        • [Q4] Guild G (vs) Guild H
      • Semi-Finals - Race to two (2)
        • [S1] Winner from Q1 (vs) Winner from Q2
        • [S2] Winner from Q3 (vs) Winner from Q4
      • Finals - Race to three (3)
        • [GOTM] Winner from S1 (vs) Winner from S2
  • If there are 6 participating guilds, sample matches as follows:
    • Qualifiers - Race to two (2)
      • [Q1] Guild A (vs) Guild B
      • [Q2] Guild C (vs) Guild D
      • [Q3] Guild E (vs) Guild F
    • Semi-Finals - Round-robin, Race to two (2) [The first guild who reaches 2 points will advance to the finals.]
      • Winner from Q1 (vs) Winner from Q2 (vs) Winner from Q3
        • [Match 1] Q1 [vs] Q2
        • [Match 2] Q2 [vs] Q3
        • [Match 3] Q3 [vs] Q1
    • Finals - Race to three (3)
      • [GOTM] First winner of the Semi-Finals (vs) Second winner of the Semi-Finals

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